Sunday, February 22, 2015

Some new books for my collection

Over the last week or so I've been able to add some new books to my library.  Some I bought out of general interest and a couple of geared for gaming and a little history brush up on some periods I'm not totally up on.  Most of these I picked up locally at Powells Bookshop.  If you are ever in Portland, OR you have to go.  It is a mecca for books.  I can get lost in there for days and I have to leave the credit card at home.

Here's the whole lot.

Ever since this books was announced on TMP, I couldn't wait to get my hands on it.  I must have missed the post about it being available but once I saw that Great War East was there, I bought it.  It will go a long way in shaping some scenarios for my 10mm Russians and Austrians.

I've been looking for a decent book with maps of battles for the Civil War.

My greatest find was on Amazon for $50 in like new condition George Gush's Renaissance Armies.

I have enjoyed learning about the Battle of Antietam and this will be nice addition to my collection on that battle.

A nice book on Italians in Spanish service during the WSS.

Another Eastern Front title to help build scenarios around.

I picked up some 10mm WSS troops at our last convention for a steal.  This is will help in learning about the period.

Can't get enough books on Medieval warfare.

I already owned Volume I of the Philadelphia Campaign so this just made sense.  Again two more books for general reading to get ready for two new periods.

That's all.  

Friday, February 13, 2015

Getting ready for Enfilade

The local convention Enfilade is coming up in May and I have decided again this year to run a game.  This year I want to do a portion of the Battle of Germantown.  I say a portion because the battle itself was a large battle, almost 11,000 men of Washington's army and some 9,000 British under Cornwallis faced off against each other.  It also raged over a large area which you can see from the map from GMT's game The Battle of Germantown.  

If I tried to recreate this entire map it would end up covering several tables etc... So I've decided to narrow the focus of the game to the battle around the Chew House where the 40th Foot (about 120 men) had barricaded itself inside and turned it into a fortress.  Meanwhile the Americans attacked it again and again with poor results.  Washington heeded Knox's advice to not bypass the house, so the house became the focal point of the battle.  All the while Anthony Wayne and Greene had pushed on were engaged with main British army. What I'm thinking about for objectives for the game will be the Americans will have to retreat off of the table (lengthwise), the British will have to prevent the Americans from retreating or capture/kill more units than the Americans can retreat and save the 40th foot.

Here's a close up of the area I'm thinking about covering.  The table I have is 5'x8' at the convention. The house will be the center of the table. The game will be played along the length of the table. The rivers will be the borders that run the width of the table.  The Gorga's Lane and Bristol Road will finish the square.

The terrain should be fairly easy to produce.  I have most of the houses and one large enough for the Chew House.  Also, I have enough terrain to make the ridges.

Well that's my idea for Enfilade.  I'm not 100% sure on the victory conditions.  I'm not sure if they will work yet.  Any suggestions?

Wednesday, January 28, 2015

First Battle using Die Fighting II

So I order Bob Jones' new set of rules Die Fighting II when they were released late last year.  This was the first time I was able to get a game going to try them out.  For those of you who have not heard of these or their rather unique presentation, Bob Jones had a rule set called Die Fighting.  This is the update to that set which covers warfare from late 1600's to 1902.  The unique presentation to this rule set falls to it's presentation.  It's a video tutorial on how to play the game.  Bob and some of his wargaming buddies got to together and put this nicely made DVD on how to play.  The video takes about an hour and half or so to watch.  It walks you through all of the materials needed to play, how to setup the troops etc...  The video then goes into how to actually play with Bob setting up what will be shown and then war gamers playing it out on the table.
So how to move, shoot, melee and command your troops on the table top.  It's rather easy to follow along.
The DVD also includes a PDF Power Point slide show of the rules that can put on any tablet to used as reference while gaming.  Also included are a quick start reference guide plus Template for the time periods that the rules cover.

Now on to our game from Saturday 1/24.  I put together my forces using the Revolution Template.  The British and the American Rebels would fight across an open field in a little meeting engagement.  
Each side had 3 sub commanders with about 7 to 8 units per command.
Here are the opening positions.  The Americans are on the left, the British on the right.  The field in the middle is Class 0 terrain so hinderance to movement, the woods however are Class 1.  So a unit has to stop when it reaches it and then proceed.

Kevin the American Commander

Andy the British or as he says, "The Good Guys" commander.

After the first few moves the British had advanced to the field. Despite my scenario design the Americans sat on the defensive.  Note to self provide objectives next time for both sides.

Because of this the Americans stock piled red resource dice.  Unfortunately the British Dice were not with them this night.  Poor Andy couldn't roll well at all.

Hence the slow march across the field.  He needed tons of red resource dice but couldn't get them.  Another note to self. Start the armies closer together.

Finally the British catch a small break and start to move up again.

British Cav trying to out flank the American lines.

American Cav waiting to get into the action.

The British cleared the field and the blood bath began.  With little to no Red Resource Dice the British attack stalled.

By the end of the game which concluded on one British Sub Commander not having any resource dice left, the British took a beating.

I made a few mistakes with the rules and did not setup the scenario properly to force both sides to move.  The American side sat and collected dice and there wasn't anything that the British could do to stop it.  Luckily, Andy was a good sport about the whole thing.  We will try these rules again after more reading and understanding and better scenario design.

Thursday, December 25, 2014


Yep, the big guy in the red suit and his reindeer made an appearance last night and dropped off some wonderful goodies for the family.  My little one received the bike and keyboard she wanted and she was beyond excited.

Santa also left me some gaming goodies.  First off my Secret Santa gift exchange, which Chris Stoessen arranged.  Santa dropped off 3 bases of 10mm Carthaginians for my Punic Wars project.  THANK YOU SANTA!!!!!

Next up my family gave me some goodies.  They are GMT's Saints in Armor, X-Wing and the book The Brusilov Offensive.  Can't wait to dive into all three of these.

I hope you all had a wonderful holiday and were able to spend it with family and friends.




Wednesday, December 17, 2014

New Painting Racks

For some time I've been trying to decide how to change the way I store my paints.  I have quite a mix between Folkart, Ceramcoat, Vallejo, Foundry, Winton Oils and Amsterdam acrylic tubes that it was starting to get out of hand.  The system I was using had 12 small plastic boxes with all of the paints sorted by color. I'm color blind and keeping them labeled helps me greatly.  
The biggest amount of paint I owe comes from Vallejo.  So after asking around on TMP and Lead Adventure Forum this company was suggested: Kraken Skulls.   Their painting racks hold 48 bottles of paint of the Vallejo size and are rather inexpensive at $15 a piece.  So I ordered 3 of them.
The racks come unassembled but are easy to put together.  You need to glue them together to help with keeping them rigid.   The other nice thing about them is the ability to hang them on a wall.  I've saved some cabinet space and can add some more terrain in there.

Friday, November 21, 2014

The Heroes are here!

After a few starts and stops, I was able to finish the heroes for my pulp action game I'm hoping to run soon.  Painting the heroes were a little harder to paint as each figure was so different.  Unlike the Scarlet League, I couldn't do the production line method.  Oh well, they are done now.

I do have a small issue.  I'm attempting to come up with a name for this group of characters to work under.  So far I've come up with this list.  Let me know which you think is a good one.
1. The Hawkwood 8
2. The Guardsmen
3. The Amazing 8
4. Spooky 8
5. Crusaders 8
6. Mockingbird 8
7. Gangland 8

Here are the Heroes with their names.

The Whip, Carmen Falcon, Guy Dixon

Rex, Miles Maxim, The Englishman

The Englishman, The Butler and Mr. White

Some closeups.

More random shots.