Sunday, September 24, 2017

Beneath the Lily Banners-A Play Test

So last night the group got together to try out the rules Beneath the Lily Banners written by Barry Hilton and can be purchased as a pdf here: League of Augsburg.  I have several sets of rules that I want to try out for my War of Spanish Succession project and I decided that I didn't want to wait for me to finish painting all of the troops to do so.  Kevin has a great collection of 7YW Prussians and Austrians and I asked if he could bring the troops so we could run a test battle of the rules. He agreed.  My fictional battle had the Austrians going up against a collation of Prussian states.  I put down some terrain and Kevin brought his beautiful 28mm figures.  We ended up with 10 players showing up for the game. Far beyond what I was expecting but we made it work.  Andrew, who's house we game at, gave up his seat to one of the other players and helped me referee the game.  Which was a big help and I should also state he had not read the rules, he worked off the of QRS and was able to keep the game flowing on his side.  I think that speaks well for a set of rules if you can pick up how to play just from that.  Now mind you I have not played this set before nor anyone else in the group. This was a ground level learning game. I was only expecting to get through a few turns for the night.
We ended up going through 11 turns of our battle in 3.5 hours or so.  I think that is pretty damn awesome!  The night did not run mistake free but we were able to move along. 

I will say that we did have some issues with the idea of the Compulsory Move rules and it's position as the first step of the play sequence. That threw us off because it refers to the actions that happened on the last turn or so it would seem. For those who don't know or are interested the Compulsory Move is the action of the routing, retreating units from the last turn and if they stop in front of a friendly unit that unit is now pinned in place and cannot move.  Hopefully someone more familiar with the rules will let me know if we did this correctly.

Anyway on to the photos of the game! 




The above two photos the initial setups. The top photo are the Prussians and the above photo are the Austrians.  The Prussian had a total of 25 units and the Austrians 20 units.  For both sides the infantry are lined up in the middle deployed in two lines and the cavalry hold both flanks.  
The Commander abilities started off with the Prussians rolling for a Commander who was a political Hack while the Austrians rolled a Commander who was very gifted in the art of war.  I could have made the game balanced for a first try but decided to run with it.



After a few minutes of rule discussion the Commanders rolled up their order allowance and we were off to the races.  Well the Austrians were the Prussians only ended up with 6 orders the first time around for an army with 25 units. 

Close up of some the troops Kevin has painted.





The bulk of the orders for both sides through the first few turns went to the cavalry on both flanks.  Which took off clashing into each other.  The close combats are bloody. Units bounced and retreated several times over the course of the game. Tom, who was controlling the Prussian cavalry on the Prussian right couldn't roll higher than a 3 on his morale rolls. His troops spent more time falling back than pushing forward. I felt bad for him.

The Austrians break through on the Prussian right.

A nice close up of some the Austrian cavalry.

The Austrian guns did a great job sniping at the Prussian troops from that hill.


The backs of some of the Prussian forces.


The above two photos are Peter's Austrian cavalry against Andy's Prussian cavalry. The two flowed back and forth with melees all night.  The virtually wiped each other out on the Prussian Left.

The Austrian center drawn up in two lines of battle.  They slowly marched to meet up with the Prussians.


More cavalry action the Prussian right flank. The woods became known as the bloody woods.

Looking over the Prussian commanders shoulder at his lines of battle.  Due to his low Commander rating he opted to sit and wait for the Austrians and gave most of the orders to his cavalry.


Austrian cavalry pushing forward on the Prussian left.

Peter and Dave (the Commander of the Austrians)

Quick overview of the battle around turn 9 or 10.  You'll notice the center forces didn't move very far.  I'm not sure if I should have started the infantry closer to each other or not.  Maybe a just outside of long musketry range which is 12 inches.

Towards the last few turns the Austrian infantry took off, of course at this point most of the cavalry was routed or killed.



These last 3 photos are the last 3 turns of the game.  Austrians finally crested the and the Prussian artillery opened up on them. Both sides failed to really use musketry at all during the game.  We called the game because it was getting late but we did feel that the game had run itself out. The Prussian commander was one stand shy of having to worry about losing his army morale.

My closing thoughts about the system.
Overall we enjoyed the game. A few more times playing them will tighten things up of course.
After having read through them a few times prior to play I wasn't confident that I had the flow correctly and some of the rules didn't make sense while I read them.  Having gone through a game now I would say they flow better while being played then if you have to read them. Mostly that comes from rules that pertain to other actions that can/will happen being spread out throughout the rule book.  A really good index at the back of the book would help immensely with that.
The whole compulsory move section still has me scratching my head. 
The fire mechanics are good. The idea that you only roll one die which is then modified and then you look at a chart and find a column for the number of stands firing is a nice way to resolve fire.  I also like that there are no saving throws. I hate that!
Close combat works similarly but the modifiers add dice to your hand they don't modify the die/dice you are rolling.
The situation of interpenetration took some getting use too. If a unit falls back/routs/retreats through a friendly unit it disorders not only itself but the unit it ran through. Provided the retreating unit clears the unit it fell back through that disorder is temporary  and goes away provided that unit does not move.  It's not clear when that actually happens, or I totally missed it in the rules. The same thing would happen if a unit is crossing fence. It will be disordered but only temporarily so long as it clears that fence on that move, if not it stays disorder and requires a "Form" or rally order to clear the disorder.
I only used one optional rule which was for the Army Morale. There are a few optional rules but I wanted to stick with the basics at first.

We will try these rules again in the near future.  I hope you enjoyed this little write up.

Wednesday, September 20, 2017

The Battalions Sillery and Medoc arrive for duty

Two more French units, the Sillery and Medoc battalions, arrive and are ready for duty.  Enjoy the few photos of them.





Painting the flags is getting easier. 


Friday, September 1, 2017

The Royal des Vaisseaux and La Sarre Battalions report for duty

My on going WSS project has two more battalions added to it. The Royal des Vaisseaux and La Sarre.  The nice thing about these two units is their coat and cuff colors are exactly the same.  The flags are the only things that distinguished them.  Below are some photos I took of them.  The flags have been hand painted.  Again the colors all come from Robert Hall's book "Flags and Uniforms of the French Infantry under Louis XIV 1688-1714".












Tuesday, August 29, 2017

Vows of Iron: Battle for Sicily!

This past weekend I ran a Vows of Iron game. I took a historical backdrop and created a fictional battle.  My idea was this: The Pope had grown tired of Frederick the II's willingness to allow Muslims and Jews to live in Sicily without persecution. The Pope contacted Philip Augustus and bestowed upon him the charge of a crusade to rid Sicily of Frederick and the Muslims and Jews.  The back ground is true to a point. The Pope did excommunicate Frederick the II for allowing Muslims and Jews to live under his reign and the Pope did call for a crusade against them called "The Sicilian Vespers" but the battle I depicted on the table did not happen.


The above rosters for the battle came from Piquet's "Beat the Drum" system from the rule system Band of Brothers.  The armies are little larger than what the rules Vows of Iron states but it worked out.  I did keep the army break points at 20 each.  This seemed to work out as well.  
The Sicilians line up for battle.                      The French are lined up and ready to attack.


Jeff, Andrew (Frederick the II) and Andy prepare their troops for battle

Dave, Peter (Philip Augustus) and Tim prepare their French forces.

And me, your humble game master.

The Frederick's commanders react to some French Taunting.




Opposites views of the battle.





Both armies lurch forward towards each other.  Several turns of movement brought them close enough for the knights to roll for their impetuous status. Most failed and charged at their enemies. 

The Center witnessed the bloodiest fighting with Frederick and Philip leading from the front.


Melees abound!!! Much blood was shed.


More views of the bloody center melees.

Some of Frederick's troops falter and fall back.

Frederick's right clashes with the French left and are pushed back.


Frederick's right holds it own against the French causing many casualties.

Frederick's infantry on the left holds on the hill waiting for the French. The knights smash into each other just below the stream. The Sicilian captain dies in battle. The first major death of the game.

More action from Frederick's left and center. The French right commander also perished in combat. Both sides were starting to loose fatigue points now.

The center of the battle was a whirling mass of melees that sucked in troops and it caused Frederick's troops to falter and their cohesion slipped away as their fatigue points dropped to zero.

The aftermath from the battle saw the Pope happy to have vanquished Frederick and Philip gained new territory for the French crown.

The game itself ran very smoothly, I had to spend some time looking up rules because it had been awhile since we played but everyone enjoyed the game and the out come hung in the balance for awhile. Both sides were close to breaking until the last few turns that saw the French win a couple of decisive melees which caused some of Frederick's troops to be destroyed or routed that then caused multiple "crisis tests" that only snowballed as more of his troops failed their rolls.

For the next battle I'm going to try and throw different troop types to see how they react with the rules and get a good feel for the rating system.  The group overall enjoys the rules and we will continue to play them. 






Friday, August 11, 2017

A new 28mm figure for the Barrios unit.

So like I did with the last unit I painted, I painted a 28mm figure in the same style as my 10mm unit I just completed.  Someone commented on the last post if I was going to do a mascot for each 10mm unit I did.  I like the mascot idea.





Thursday, August 10, 2017

The Barrois Battalion arrives

I've finished up the Barrois Battalion for the French and Spanish fight at Almanza.

The full unit.

The flag painting is getting easier