My group and I played another WWI scenario using Too Fat Lardies' "Through the Mud and Blood" rule set. I took the basis of the scenario from the Lardies' supplement "Stout Hearts and Iron Troopers" scenario 8 "Race to the Sea". Instead of a battle between the Brits and Germans, I placed the battle in Russia in 1915. I changed some of the victory conditions giving the Germans the need to protect the bridge in the middle of town and Russians the job of blowing it up to slow up the German advance. The premise of the scenario detailed both sides starting on the table edge and moving to their objectives but the forces are spread out off board and would come in piece meal starting with Turn 2 and the flip of Allied or Central Powers turn card. Each flip of one of those cards allowed a new squad to enter the board at one of the roads leading into town. Here's a picture of the terrain before the game started.
Both sides rolled randomly for their entry road each time a force entered and there was the possibility of 6 entry spaces for each side. (If I had a good photo editing software, I would have marked them).
At this point the Russian commander called the game due to the inability to remove enough shock points from his troops to be effective. This battle decidedly went to the Germans with the Russians retreating licking their wounds.
Overall this was a good scenario and collectively as a group we had decided that the Russian commander should have moved over the bridge with his first unit to help stem the flow of the Germans giving the Russians time to bring up the reinforcements.