Saturday, March 10, 2012

Preparing to start a campaign

At our last game my group and I had our normal after game discussion and the suggestion came up to run a campaign.  One of the guys in my group likes having the feeling of consequences to his actions in battles.  For example, he may not commit to that last charge if he knows he needs his cavalry for the next battle or scouting mission and so on.

So since I'm one who is up to a challenge, I said, "Okay".    Our campaign will revolve around the Risorgimento of 1859.  The forces involved will be Austrian and Italian.  We will be using Piquet's Hallowed Ground for our table top battles.  To run the campaign I will be using Piquet's Theater of War.  I've owned this supplement for awhile but had not used it.
I wish I had spent more time with this supplement sooner.  It is a thing of beauty.  It is designed to use your available forces (no need to paint more) and uses the existing cards from the Piquet supplements to design the campaign and terrain for the battle.
So what I thought I would do is provide some detail of how I'm setting up the campaign and then report on its progress.


Having picked the time period already, I needed to select the scale of the game. Theater of War (ToW) has three to chose from; Strategic, Grand Tactical and Tactical.  The strategic covers an estimated 4000 x 4000 sq. miles and uses the seasons, Spring, Summer, Fall and Winter for the campaign turns.  This was too large for what I had in mind.
Grand Tactical covers a smaller area roughly 400 x 400 sq. miles and uses months as a campaign turn.  So 12 turns equals a year.  This is more in line with what I was thinking.
The tactical covers an area of 50 x 50 miles and the campaign turn is a week and the campaign ends after the 4th week or more.  This was a little too small for what I was planning to do.
Having decided on the Grand Tactical scale where each month would be a game turn.  Now it was time to find a map to use.

ToW has it own blank campaign map grid to develop your own unique map.  It also allows one to use other pre-made maps for the same purpose, whether that be a road map, game board, area map, topo map and so on.  I will be using the Point to Point map from the game Risorgimento: 1859 by GMT.  Regardless of the map used, points are assigned to each area, square, hex, point etc.. to determine how difficult it is to move into that spot.
1 or 2 points is considered Light so fairly easy to move through.
3 or 4 points is considered Medium and could represent a small town, more dense orchards, river and so on.
5 or 6 points is considered Heavy and represents cities, dense woods, impassable water obstacles etc..

The points are assigned randomly with a d6 or can be assigned based on knowledge of the actual area if using a board game map.   The points also help in the design of the terrain when comes to a battle.

Once those have been assigned, Campaign Points are assigned to the vital areas using a d4 or again if using a historical reference the important objectives during that war, the more valuable the spot the higher the point value.  This is totally up to the designer and can cover many things.  Cities, road junctions, bridges, ports and anything else you can come with.

I am in the process of doing this step now and I am hoping to get a couple of photo copies of the map to hand out to my two generals for their use.  If I can get a decent photo or scan I will post it here as well.

That's about all for now.  I will add in the troop organization in a few days and go over that process.

5 comments:

  1. I think you'll have fun with this system, it worked well for us.

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  2. What a great subject for a series of Blog posts, Victor!

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  3. Great stuff really looking forward to reading further posts

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  4. This will be a great addition for those of us looking for a decent campaign system. Thanks for taking this on.

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  5. I am really looking forward to see how this develops...your rules sound great so far.

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