So for this nights game I put some British P40s up against some BF109s over N. Africa.
A quick look at the combatants
With the sun at the British backs, the BF109s had hard time spotting them.
The fur ball begins. Lots of shots fired but little to no damage inflicted.
The two British pilots plot their moves
And they are still thinking about it.....
The British close in
Lots of shots fired again and only some airframe damage.
With crippled planes the British pull away to fight another day.
While the game was rather uneventful with no one going down in a big ball of flames we had a rather interesting conversation afterwards.
I brought up the fact that it was difficult to simulate the advantages the aircrafts had in real life. For example the turning ability of the Zero against the Wildcat.
We started to put two planes back out on the table to figure out how you would use the planes strengths against its targets.
So a BF109 uses the A chart and upon further inspection we found that the BF109 at slow speeds 3 or less it does not pay a heavy price for turns.
The P40 on the other hand is not as maneuverable at slow speeds but has the speed to get in and out quickly.
So what we decided was that when the fur ball started the german pilots should have hit the brakes and flown circles around the P40s. The P40s would have to use their speed to do hit and run attacks and engage the BF109s in a turning battle.
I realize that most of you who will read this will say, "Well duh! Thats what you are suppose to do." As my friend Garland stated, "we just went from being green pilots to skilled."